Race Choices

Racial Choices
  1. Dragonborn – the dragonborn almost never have a community of their own anymore; centuries after the fall of Arkhosia, combined with destruction that has been met out to their allies since, they have not faired well. They usually live with other races, by far most often humans, forming subcommunities within the human communities, working with and helping each other and their cousin species.
  2. Dwarf – The dwarves mostly live in their own communities, mostly pocket kingdoms within mountains mining for their precious ores and gemstones. While they have had some powerful kingdoms of their own, their xenophobia combined with their isolationism has rewarded them poorly, and one by one their cities have crumbled under the constant assault. They are allies of humans and the Elves and Eladrin, the latter most commonly because of their shared enemies of Orcs and Goblins.
  3. Eladrin – The Eladrin mostly live in cities that dwell in some form simultaneously with this world and the Feywild, or shifts back and forth in some manner. It is said their cities are wonders to behold, echoing the legends of the wonders of other, lost kingdoms, lending the appearance that of all the races only the Eladrin have lost none of their glory. However, between their ongoing war with orcs and goblins when their cities are in phase with our world, and the Formorians on the other side, as well as internecine warfare with the Drow, their cities are showing the stress of constant warfare, and more than one of the breathtaking Eladrin cities have been razed in the last few centuries. Most people never see an Eladrin city anymore. Like the Dwarves, these people are fairly reclusive, though less surly about it. However, they have learned that trusting blindly can be quite costly, and do not trust strangers easily.
  4. Elf – The elves live almost exclusively in our world, and their kingdoms have been founded in the trackless forests and woods that stretch across our world. Like the Eladrin, their wonders have not quite failed yet, but like the Eladrin, their kingdoms falter, as their borders face constant pressure from Orcs and Goblins and other dark forces, and they also bear much of the brunt of the attacks from Drow. Like the Dwarves, these people are fairly reclusive, though less surly about it. However, they have learned that trusting blindly can be quite costly, and do not trust strangers easily.
  5. Halfling – The Halflings of the world have in some regards fared better than the other races. They build small, hidden communities throughout the world, and they have become quite adept at hiding their presence. While this does not grant them complete immunity, some well-hidden Halfling enclaves have prospered. While Halflings are often as private as dwarves, elves, and eladrin, they have begun to work more with humans, trying to make the world a better place.
  6. Half-Elf – Half-elves are essentially as in the phb; they live with elves, eladrin, and humans in equal measure, and are one of the few races that finds it easy to find acceptance in all three communities, though they rarely have communities of their own (although often having subcommunities within the larger ones)
  7. Human – as documented above.
  8. Tiefling – Tieflings, like Dragonborn, have no communities of their own, and most often form subcommunities living amongst humans. Unlike Dragonborn, they have difficulty finding acceptance, not only because of their dark origins and evil histories, but also because of the obvious evidence of their infernal bloodlines. However, the rise and fall of Bael Turath was long ago, and while Tieflings have to work harder to get acceptance, it is not impossible.
  9. Gnome – gnomes have no lands of their own, but have lived most often in communities of Elves and Eladrin. Most recently, they have begun to live amongst Halflings as well, finding their attempts to hide their communities a fun and interesting challenge they enjoy assisting in.
  10. Shifter (razorclaw, longtooth) – Shifters are the diluted bloodline and descendants of lycanthropes. They occasionally have their own tribes out in the wild, but, like the Tieflings, have founded subcommunities within human ones. Like Tieflings, they have some difficulties finding acceptance amongst humans; however, without the dark empires in their past that the Tieflings have, it hasn’t been quite as difficult for them.
  11. Other races: I’m not generally fond of “weird” or overly fantastic races in general. In most cases, I would not have allowed Tieflings or Dragonborn either. And I would have denied them in this game… if it wasn’t for the fact I liked the lore and history of these two races in this version of D&D. As it is, I liked it so much I allowed them. The same is true with Shifters, I almost disallowed them, but I decided I liked their current origins enough to allow them. However, I cannot justify Half-Orcs, as the constant threat of orcs and goblins is just too great for most of the “good” communities to accept, the prejudice would just be too great. Likewise, the other races are just too weird and unusual for what I want to run. No monster pcs either

Race Choices

Candles in the Dark Morfedel