Equipment and Magic Items

Equipment and Magic Items

Regarding economy and magic, I’m not a big fan of proliferation of magic items in games. I like the idea of them being rare. That being said, magic items in D&D are virtually required. As such, I’m going to limit them without completely ridding them from the game.

So, the following rules are in effect:

  1. One-shot magic items, such as potions, can be made as normal. And alchemists can be found to purchase such items, though there is no guarantee that any particular community will have an alchemist. Alchemists will often have rituals such as Brew Potion, the Alchemy feat, and possibly some artificer powers. The last will only be true once I get hold of the Artificer class info
  2. Magic items that hold charges but cannot be recharged might also be possible (at this point, I admit my ignorance in skimming the magic items section: for all I know, there are no such thing anymore. I’m going to read that this weekend )
  3. Magic items that are permanent are a bit trickier. To keep magic items available while keeping their availability under control, I am considering something like requiring all permanent magic items be made using residuum, and making modern day residuum generally only available by disenchanting other permanent magic items. Thus, you would have to find a magic item and have it disenchanted to get a different one made for you. I’m still pondering the specifics, but essentially, this means there will be no Ye Olde Magike Shoppes, aside from alchemists selling one-shot potions and the like.
  4. Modern day equipement are generally available without difficulty… for starting equipment, except for double weapons: only the quarterstaff double weapon is available. After that, it will depend where you are.
  5. For starting equipment, you can buy any mundane equipment, any potions and other one-shot magic items, etc. Remember, you are starting the game on the run, so make sure you invested in trail rations or whatever you feel you might need on the run. The season, incidentally, is mid-spring.

Equipment and Magic Items

Candles in the Dark Morfedel